Bryan Fury


Bryan was a cop in East Germany. A bad cop. A very, very bad cop. He beat up drug dealers so he could sell their junk. He beat up pimps so he could get the money from the girls. He killed criminals rather than arrest them. Life was good for Bryan.

Then the Wall came down.

Suddenly, in the blink of an eye, Bryan was a criminal. The new government didn't like his kind of cop, and he found himself on the wrong side of the law. Rather than face justice, Bryan fled Germany.

Somewhere along the line, Bryan was hit by a car, mortally wounded and left for dead. His broken body was picked up by <insert name of organization> and repaired with heavy uses of cybernetics. His strength was drastically improved, and he is near impervious to injury (small arms fire only pisses him off). The downside being that he has very little of his sense of touch remaining. This has not deterred Bryan; in fact, it has pushed him to more extreme acts of violence, and a complete disregard for his own well-being.

During a job in the USA, Bryan was gutted and nearly killed by Dragonmist, whose sword cleaved through Bryan's body as though it were tissue paper. But this tough cyborg didn't die, though the authorities were able to incarcerate him in Stronghold.

He was transferred over to the custody of UNITE after several years, who revived him for use in a series of clandestine operations. His cybernetics were fitted with a device to render them useless should he get out of line. Grudginly, he accepted their terms.

Bryan enjoys violence. At every opportunity, he uses physical force, usually as destructive as possible. Fighting is his truest joy. He also drinks like a fish, but rarely becomes intoxicated.

BryanDR.jpg

Val Characteristic Cost
40 Strength 25
23 Dexterity 39
25 Constitution 30
15 Body 10
15 Intelligence 5
11 Ego 2
18 Presence 4
8 Comeliness -2
26 Physical Defense 18
26 Energy Defense 20
6 Speed 27
13 Recovery 2
60 Endurance 5
55 Stun 9

Characteristic Rolls: STR: 16‑, DEX: 14‑, CON: 14‑, INT: 12‑, EGO: 11‑, PER: 14‑

Run: 6/11", Swim: 0", Jump: 8/14”, Lift: 6400kg

Cost Powers END/Roll
15 Damage Resistance (15 PD/15 ED) (15)
6 Enhanced Perception (all) (+2 to PER) (6)
5 Flash Defense (Sight, 5 pts) (5)
15 2d6 HKA: Energy Fist/Destrucitve STR (Total 4d6); Range: 0; Extra Time: full phase, -½; Increased Endurance: x2, -½ (30)
5 Lack of Weakness (-5 to Roll) (5)
10 Running (+5”, 11”, NC: 22”); Non-Combat Multiplier: x2 (10)
6 Superleap (“+6”, 14”, NC: 28); Non-Combat Multiplier: x2 (6)
5 Density Increase‑1 (×2 Mass); Mass (0 Kg/0 Lbs); Extra PD: +1; Extra ED: +1; Extra STR: +5; Knockback: ‑1"
-2 Swimming (-2”, 0”)

Cost Skills, Talents, Perks Roll
9 +3 level w/Tight Group: Commando Training
8 +1 level w/All Combat
‑‑‑
3 Breakfall 14-
4 CK: Berlin 13‑
3 CK: Hong Kong 12-
1 CK: New York 8‑
3 Combat Driving 14-
3 Concealment 12-
3 Criminology 12-
3 Electronics 11-
2 KS: International Drug Cartels 11-
3 Language - English(Completely Fluent w/accent); Literacy: Standard, 0
0 Native Language ‑ German (Idiomatic); Fluency: Idiomatic; Literacy: Standard, 0; Everyman
3 PS: Mercenary 12-
3 SC: Cybernetics 8‑
5 Shadowing 12-
3 Stealth 14‑
3 Streetwise 13-
3 Systems Operation 12-
2 WF: Small arms
‑‑‑
Commando Training
Boxing Cross (OCV +0, DCV +2, 11d6)
Hook (OCV -2, DCV +1, 13d6)
Takeaway (OCV +0, DCV +0, 50 STR)
Reversal (OCV -1, DCV -2, 60 STR)
Block (OCV +2, DCV +2)
Takedown (OCV +1, DCV +1, 40 STR, Target falls)
Grappling (OCV -1, DCV -1, 50 STR)
+1 DC
Weapon Element: Improvised Weapons

150+ Disadvantages
5 DF – Large scar, face and body (Easily Concealed, Feature Is Noticed And Recognizable)
5 DF – Registers as Cyborg (Easily Concealed, Feature Is Noticed And Recognizable)
15 Hunted – German Government (More Powerful, 8‑, Harshly Punish); Non‑combat Influence: Extensive, +5; Geographical Area: Unlimited, ‑0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Hunted – Interpol (More Powerful, 8‑, Harshly Punish); Non‑combat Influence: Extensive, +5; Geographical Area: Unlimited, ‑0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Watched – UNTIL (More Powerful, 11‑, Harshly Punish); Non‑combat Influence: Extensive, +5; Geographical Area: Unlimited, ‑0; Actions: Watched, ×1; Punishment: Harsh, 0
15 Phys. Lim. – Deadened sense of touch (Common, Slightly)
5 Phys. Lim. – Cannot swim (Common, Strong)
15 Psych. Lim. – Loves Fighting (Common, Strong)
15 Psych. Lim. – Casual Killer (Common, Strong)
20 Psych. Lim. – Self Destructive (Very Common, Strong)
5 Reputation: Corrupt Cop (8-)
10 Vulnerability: Electrical Attacks (x1½ STUN); Attack: Common
10 Vulnerability: Electrical Attacks (x1½ Effect); Attack: Common

OCV: 8; DCV: 8; ECV: 4; Mental Def.: 0; Phases: 3, 5, 8, 10, 12
PD/rPD: 26/15; ED/rED: 26/15

COSTS: Char.: 194 Disadv.: 150
Powers: + 138 Base: + 150
Exp.:
Total: Total:

Height: ,Weight: ,Sex: Male, Age:



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